MacMusic  |  PcMusic  |  440 Software  |  440 Forums  |  440TV  |  Zicos
iwinski
Recherche

CDPR CEO Blames 'In-Game Streaming' For Cyberpunk's Console Problems

mardi 19 janvier 2021, 17:54 , par Slashdot
CD Projekt Red is still trying to contain the damage from widespread reports of major technical problems in the versions of Cyberpunk 2077 released for the PS4 and Xbox One last month. From a report: To that end, studio co-founder and CEO Marcin Iwinski today tweeted a video message seeking to explain the internal situation leading up to the problematic launch. 'Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,' Iwinski said in the message. 'I, and the entire leadership team, are deeply sorry for this, and this video is me publicly owning up to that.' The core of the problem, Iwinski said, was the 'in-game streaming system' that Cyberpunk 2077 used to 'feed' content and game mechanics to the engine without frequent breaks for loading. That system had to be 'constantly improved' for last-gen consoles during development, Iwinski said, in order to keep up with the 'epic' look of the PC version (which saw its graphics and other assets scaled down to work on more limited, older console hardware).

'Things did not look super difficult at first, [but] I think that time has proven we underestimated the task,' Iwinski said. 'Because the city is so packed and the disk bandwidth of old-gen consoles is what it is, it constantly challenged us.' winski was less direct about why these problems with the console versions weren't discovered and either fixed or delayed before launch. 'Every change and improvement needed to be tested, and as it turned out, our testing did not show a big part of the issues you experienced while playing the game,' Iwinski said. He added that communication problems caused by the team working from home amid COVID-related restrictions meant some issues got lost over video calls or emails. 'We saw significant improvements each and every day leading up to release [and] really thought we'd deliver in the day zero [version on consoles],' he said.

Read more of this story at Slashdot.
rss.slashdot.org/~r/Slashdot/slashdot/~3/Rtm9rM2YYZI/cdpr-ceo-blames-in-game-streaming-for-cyberpunk...
News copyright owned by their original publishers | Copyright © 2004 - 2024 Zicos / 440Network
Date Actuelle
ven. 19 avril - 07:41 CEST