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Apple's First Headset To Be Niche Precursor To Eventual AR Glasses

jeudi 21 janvier 2021, 15:00 , par Slashdot
Apple's first crack at a headset is designed to be a pricey, niche precursor to a more ambitious augmented reality product that will take longer to develop, Bloomberg reported Thursday, citing people with knowledge of the matter. From the report: The initial device has confronted several development hurdles and the company has conservative sales expectations, illustrating how challenging it will be to bring this nascent consumer technology to the masses. As a mostly virtual reality device, it will display an all-encompassing 3-D digital environment for gaming, watching video and communicating. AR functionality, the ability to overlay images and information over a view of the real world, will be more limited. Apple has planned to launch the product as soon as 2022, going up against Facebook's Oculus, Sony's PlayStation VR and headsets from HTC, the people said. They asked not to be identified discussing private plans.

Apple's typical playbook involves taking emerging consumer technology, such as music players, smartphones, tablets and smartwatches, and making it reliable and easy to use for everyone. This time, though, Apple isn't looking to create an iPhone-like hit for its first headset. Instead, the company is building a high-end, niche product that will prepare outside developers and consumers for its eventual, more mainstream AR glasses. The plans suggest that Apple's first headset will be far more expensive than those from rivals, which cost about $300 to $900. Some Apple insiders believe the company may sell only one headset per day per retail store. Apple has roughly 500 stores, so in that scenario, annual sales would be just over 180,000 units -- excluding other sales channels. That would put it on par with other pricey Apple products, such as the $5,999 Mac Pro desktop computer.

Read more of this story at Slashdot.
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