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Le jeu Quake II RTX profite d'un patch 1.6.0 avec l'ajout du AMD FSR

jeudi 27 janvier 2022, 11:31 , par CowcotLand
Le studio Lightspeed Studios propose un patch 1.6.0 pour son jeu Quake II RTX, nous avons le droit aux classiques corrections de bugs, mais également à l'ajout du AMD FSR.
Quake 2 RTX Patch 1.6.0 Release Notes
Breaking Changes:

- Re-designed the material definition system for flexibility and modding.
- Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by
- VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier.

New Features:

- Added a setting to enable nearest filtering on world textures, pt_nearest.
- Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets
- Also added support for converting sky surfaces into lights based on their flags, see pt_bsp_sky_lights.
- Added support for IQM models and skeletal animation for the RTX renderer.
- Added support for making any models translucent, and cl_gunalpha specifically.
- Also added support for masked materials
- Added support for polygonal light extraction from MD2/MD3/IQM models.
- Added support for smooth normals on the world mesh through a BSPX extension.
- Also added support for unlit fog volumes. See the comment in fog.c for more information.
- Enabled game builds for ARM64 processors.
- Extended the “shader balls” feature to support arbitrary test models with animation.
https://www.cowcotland.com/news/79779/le-jeu-quake-ii-rtx-profite-d-un-patch-1-6-0-avec-l-ajout-du-a...
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