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Le jeu Quake II RTX profite d'un patch 1.6.0 avec l'ajout du AMD FSR
jeudi 27 janvier 2022, 11:31 , par CowcotLand
Le studio Lightspeed Studios propose un patch 1.6.0 pour son jeu Quake II RTX, nous avons le droit aux classiques corrections de bugs, mais également à l'ajout du AMD FSR.
Quake 2 RTX Patch 1.6.0 Release Notes Breaking Changes: - Re-designed the material definition system for flexibility and modding. - Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by - VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier. New Features: - Added a setting to enable nearest filtering on world textures, pt_nearest. - Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets - Also added support for converting sky surfaces into lights based on their flags, see pt_bsp_sky_lights. - Added support for IQM models and skeletal animation for the RTX renderer. - Added support for making any models translucent, and cl_gunalpha specifically. - Also added support for masked materials - Added support for polygonal light extraction from MD2/MD3/IQM models. - Added support for smooth normals on the world mesh through a BSPX extension. - Also added support for unlit fog volumes. See the comment in fog.c for more information. - Enabled game builds for ARM64 processors. - Extended the “shader balls” feature to support arbitrary test models with animation.
https://www.cowcotland.com/news/79779/le-jeu-quake-ii-rtx-profite-d-un-patch-1-6-0-avec-l-ajout-du-a...
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