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How God of War Made Accessibility a Core Part of Its Game Design

dimanche 2 octobre 2022, 14:00 , par Wired: Tech.
For the Ragnarok sequel, Santa Monica Studio incorporated regular feedback from disabled gamers, hosted public conversations on social media, and more.
https://www.wired.com/story/god-of-war-santa-monica-accessibility-game-design/
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mer. 24 avril - 05:42 CEST