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Fort Solis coming to Mac
mercredi 17 mai 2023, 19:13 , par InsideMacGames
Fantastic news! It seems to be more than just another shooter. It will focus more on the storytelling and narrative and is described as 'Moon meets Dead Space'. They also want to increase the immersion by having one continuous shot with no breaks or edits throughout the entire game, like in God of War. The game will also be fully open for the player to explore and the focus will be on exploration and solving problems rather than shooting and killing monsters. They want the player to feel like an engineer, not a super soldier.
The game looks to be everything the pessimists say new Mac games and Mac gaming won't/can't be. It looks AAA, it will be native for AS, it's a UE5 game, it will have day-and-date release on Mac, it's from a new dev (Fallen Leaf) releasing their first Mac game along with other platforms and it doesn't appear to be financed by Apple (otherwise they would have announced it themselves). So much for Mac gaming is dead and devs not wanting to release quality AAA games for Mac unless they're paid by Apple. Here is the discussion thread on Steam if you want to write to the devs. 'As a story-focused game, Fort Solis is inspired by the biggest studios working in interactive fiction. “We look a lot at the brilliant narrative games that came before us, [they] are certainly an inspiration,” Tinsdale says, name checking developer Quantic Dream and Supermassive Games. “We wanted to look at narrative techniques that were used in those games really successfully, but also add elements of gameplay.' 'When we initially discussed the project, we wanted to create something in the vein of Duncan Jones' Moon. And by that, I mean the psychological aspect, the aspect where characters, motivations, or their perception of reality itself is challenged,” he says. “So, we combined that with the isolated, industrial style of Dead Space.' 'Crafting something that really tapped into that sense of isolation had Fallen Leaf initially look at making a first-person game (Tinsdale notes how effective the view point was in Resident Evil 7.) But the final decision to go for a third-person perspective for Fort Solis was driven by the team’s wish for the game to be played in one continuous shot, similar to films like 1917 and Birdman.' 'We've seen it in God of War, I think more games have done it in the past,” Tinsdale says. “We wanted to keep one cut, no edits throughout the entire game, so the immersion levels would be super immersive throughout the whole experience. For that reason we felt third-person is a far better catalyst for that.' 'Fallen Leaf believed it was important for players to explore the station properly, and so rather than playing out in movie-style scenes that dictate where you character moves to like so many other narrative games do, you’ll be able to freely explore Fort Solis as you wish.' 'Fort Solis is fully open, the whole location, from the minute you arrive,” Tinsdale explains. Of course, some locations will require a bit of work to get into once you’ve found them. “You will have to solve certain environment puzzles, or gain access to certain buildings through certain actions or, or progressive states in different locations.' https://nordic.ign.com/fort-solis/60607/feature/fort-solis-explained-gameplay-story-characters-and-world https://store.steampowered.com/app/1931730/Fort_Solis/
www.insidemacgames.com/forum/showthread.php?tid=6
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