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Optimizing Metal: Ways to improve code made for Apple's graphics framework
samedi 23 septembre 2023, 19:45 , par AppleInsider
There is a vast array of ways to optimize your Metal graphics code to get top performance. Here's how to get started getting your code into better shape for the Metal framework.Apple GPUs are Tile-Based Deferred Renderers - which means they use two main passes: tiling, and rendering. The overall rendering pipeline is shown below.You can think of these two phases as one when geometry is calculated and created, and another when all pixel rendering is processed. Continue Reading on AppleInsider | Discuss on our Forums
https://appleinsider.com/inside/xcode/tips/optimizing-metal-ways-to-improve-code-made-for-apples-gra...
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