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Chrome 70 Won't Ship With a Patch For Autoplay-Blocking Web Audio API Which Broke Web Apps and Games Earlier This Year

mardi 16 octobre 2018, 18:10 , par Slashdot
An anonymous reader shares a report: Earlier this year, Google made a seemingly crowd-pleasing tweak to its Chrome browser and created a crisis for web game developers. Its May release of Chrome 66 muted sites that played sound automatically, saving internet users from the plague of annoying auto-playing videos. But the new system also broke the audio of games and web art designed for the old audio standard -- including hugely popular games like QWOP, clever experiments like the Infinite Jukebox, and even projects officially showcased by Google. After a backlash over the summer, Google kept blocking autoplay for basic video and audio, but it pushed the change for games and web applications to a later version. That browser version, Chrome 70, is on the verge of full release -- but the new, autoplay-blocking Web Audio API isn't part of it yet. Google communications manager Ivy Choi tells The Verge that Chrome will start learning the sites where users commonly play audio, so it can tailor its settings to their preferences. The actual blocking won't start until Chrome 71, which is due in December.

Read more of this story at Slashdot.
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