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LEGO DC Super-Villains is more of the same, and that’s just fine
lundi 22 octobre 2018, 23:01 , par Ars Technica
Enlarge / Never fear, the... Justice Syndicate is here? (credit: Traveller's Tales)
Traveller’s Tales has been developing licensed Lego games for more than a decade now, and though the series has made some leaps and bounds, the core formula remains the same: jump into a familiar pop-culture universe, embody Lego-fied versions of your favorite characters, and play through a story that involves action-adventure gameplay and lots of scenery smashing. Lego DC Super-Villains is comforting in its familiarity, like a favorite meal that always makes you feel better. The character creator adds a new mechanic while fitting neatly into the story, and there’s enough content to keep players occupied for dozens of hours. It’s not particularly challenging, and gameplay remains largely the same. But there’s enough heart and humor to make Lego DC Super-Villains an enjoyable adventure. No more heroes Unlike the previous Lego games in the DC universe, Lego DC Super-Villains puts you squarely on the side of chaos, working alongside baddies like the Joker, Scarecrow, and Harley Quinn. When a mysterious group from an alternate Earth pops up and banishes the Justice League, it’s open season for the villains of Metropolis and Gotham—at least until the so-called “Justice Syndicate” starts showing its true colors. Evil colors. Read 10 remaining paragraphs | Comments
https://arstechnica.com/?p=1397941
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jeu. 21 nov. - 16:03 CET
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