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Google tries to reassure gamers about Stadia speed and latency concerns
jeudi 21 mars 2019, 17:50 , par Ars Technica
Google's Phil Harrison (you may remember him from his days at Sony).
SAN FRANCISCO—Google's Phil Harrison tells Ars that Stadia game streaming should provide a smooth, full-resolution experience on Internet connections above a threshold of 20 to 30mbps, a level that should allow for 'hundreds of millions of potential players in the markets that we're talking about.' While the company set a threshold of 25mbps for its beta testing late last year, Harrison told Ars that 'in actual fact, we only use an average of 20mbps; it obviously bounces up and down depending on the scene.' Since that beta, Harrison said infrastructure and codec improvements 'now allow us to get up to 4K resolution [at 60 frames per second] within about 30mbps. So we saw a dramatic increase in quality between then and now without a significant increase in bandwidth.' Even at that threshold, Harrison acknowledges that 'I know [Stadia] won't reach everybody [and] I respect that some people will be frustrated by that. But I suspect that some of those people don't get a great YouTube experience, they might get a good Netflix experience today. The good news is the Internet continues to grow in quality and reach. So there is a bit of a rising tide that lifts all boats, with 5G potentially helping that equation in the future. That's a little bit over the horizon today, but it's I think going to come into view pretty quickly.' Read 14 remaining paragraphs | Comments
https://arstechnica.com/?p=1477849
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56 sources (32 en français)
Date Actuelle
sam. 23 nov. - 05:01 CET
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