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Final Fantasy Remasters Reignite Controversies Over Pixel Art

samedi 26 juin 2021, 09:00 , par Slashdot
Patrick Klepek writes via Motherboard: Few role-playing experiences are as beloved as the original Final Fantasy games, which is why Square Enix announcing a new brand it's calling Pixel Remasters for the first six games was greeted with equal parts shock and horror. For every brilliant reinvention, like last year's Final Fantasy 7 Remake, you have these nightmarish updates to classics like Final Fantasy 6 that are so abjectly awful to look at that fans created mods to try and replace the visuals. It's not really clear what Square Enix wants to accomplish with these Pixel Remasters, but what's abundantly clear is that Square Enix intends to revisit the visuals across each 2D game. The new sprites aren't massive departures from the originals, but they're different, and it's led to speculation about whether the company is going to address a longstanding issue with older games being released on fancy new televisions and computer monitors.

I've always loved the way video games looked -- fuzzy and crunchy -- on those humorously heavy and bulky older cathode-ray tube (CRT) TVs that used to populate family rooms. What I didn't know until earlier this year, however, was the science behind it all. It's not just that high-definition displays provide a crisper look at art made in earlier eras of video games, but that art was specifically drawn knowing it would ultimately pipe through a CRT, and when that art is viewed on a modern, non-CRT display, you're actually losing some intended detail. The problem is many people will never experience it in real-life, and so filters and similar technologies are essentially forms of emulation for television tech. More than 705 million CRT TVs have been sold in the United States since 1980, and the vast majority of these environmentally unfriendly devices are in the process of being broken down and recycled. That process will take years. But more practically, nobody is making CRT TVs anymore, and as the existing supply naturally breaks down, it falls to hobbyists to keep them ticking. No great shock to learn that Starkweather isn't a huge fan of Square Enix's approach for the Pixel Remasters, partially because it risks erasing the work of the original artists. One solution that Starkweather proposes is Square Enix spending time on a refined CRT filter.

'Filters are simply filters and they change visuals without having any artistic intention behind,' said renowned pixel artist Thomas Feichtmeir. 'I have not yet seen any CRT filter implemented in a game which truly simulated a realistic CRT experience.' While naive folks like myself learned about CRT through a Twitter account, Feichtmeir had a similar realization years ago. At home, Feichtmeir had a CRT monitor next to an LCD laptop, and as he transferred his dawn pixels from one to the other, it dawned upon him that they looked different. He noticed a similar issue playing games re-released on modern displays. 'If you make a piece of pixel art on a LCD and you put it on a CRT,' he said, 'it's the equivalent of taking one of your articles, putting it through Google Translate and to expect that the other language it comes out [with] will have perfect meaning and grammar. A whole field of 'localization' exists for writing and in the game industry to address those issues.' Though Feichtmeir has no specific insight into what Square Enix is or isn't planning for its Pixel Remasters series, watching what's been released gave him pause on the CRT theory. 'Considering the couple of screenshots and snippets we saw in the presentation, I would not say any of it really accounts for the gap between CRT and LCDs,' he said. 'We still can see a lot of techniques which theoretically should stay on a CRT -- like overly dithered textures or just color optimized battle backgrounds. The biggest change are the characters, where they basically removed the volumetric shading in exchange for a dark outlined flat style. In my eyes this just changes the style to something which does not feel close to the original. And I think what a remaster should deliver on is to recreate the feeling how the original game felt.'

Read more of this story at Slashdot.
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