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[$] The Linux graphics stack in a nutshell, part 2
jeudi 28 décembre 2023, 15:46 , par LWN.net
Displaying an application's graphical output onto the screen requires
compositing and mode setting that are correctly synchronized among the various pieces, with low overhead. In this second and final article in the series, we will look at those pieces of the Linux graphics stack. In the first installment, we followed the path of graphics from the application, through Mesa, while using the memory-management features of the kernel's Direct Rendering Manager (DRM) subsystem. We ended up with an application's graphics data stored in an output buffer, so now it's time to display the image to the user.
https://lwn.net/Articles/955708/
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