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Valve Rejoins the VR Hardware Wars With Standalone Steam Frame
mercredi 12 novembre 2025, 23:40 , par Slashdot
The Steam Frame's inside-out tracking cameras mean you won't have to set up the awkward external base stations that were necessary for previous SteamVR headsets (including the Index). But that also means old SteamVR controllers won't work with the new hardware. Instead, included Steam Frame controllers will track your hand movements, provide haptic feedback, and offer 'input parity with a traditional game pad' through the usual buttons and control sticks. For those who want to bring desktop GPU power to their VR experience, the Steam Frame will be able to connect wirelessly to a PC using an included 6 GHz Wi-Fi 6E adapter. That streaming will be enhanced by what Valve is calling 'foveated rendering' technology, which sends the highest-resolution video stream to where your eyes are directly focused (as tracked by two internal cameras). That will help Steam Frame streaming establish a 'fast, direct, low-latency link' to the machine, Valve said, though the company has yet to respond to questions about just how much additional wireless latency users can expect. Further reading: Valve Enters the Console Wars Read more of this story at Slashdot.
https://hardware.slashdot.org/story/25/11/12/224252/valve-rejoins-the-vr-hardware-wars-with-standalo...
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jeu. 13 nov. - 02:02 CET
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